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Introduction
Rumours abound throughout Varrock and Al-Kharid that an archaeologist has discovered clues to a hoard of treasure hidden deep in the desert, south of Al-Kharid.
Anybody prepared to offer him assistance in his treasure hunting could well find themselves benefitting from a very large reward indeed...
Requirements
Skill: 10 Slayer, 50 Firemaking, 50 Magic, 53 Thieving and 50 Mining (for Ice Gloves).
Quest: Dig Site, Priest in Peril, Temple of Ikov, Tourist Trap, Troll Stronghold, Waterfall Quest.
Item: 6 Steel Bars, 6 Molten Glass, Charcoal (?), Ashes, 12 Magic Logs, a Blood Rune, a Normal Bone, a Silver Bar, Garlic, Pestle and Mortar, Chocolate Cake, Spice, Climbing Boots, Spiked Boots, Tinderbox, 10+ Lockpicks, Facemask, Ice Gloves.
Other: Ability to defeat tough enemies, over Level 150.
Recommendations
Skill: 43 Prayer (for Protection Spells), 50 Ranged, 60 Thieving, 61 Magic, at least 65 Hitpoints, 65 Defence, high Agility for distinct advantage.
Item: Black Dragonhide Armour (if Ranging), Death or Blood Runes and Blue Mystic or Monk Robes (if using Magic), Teleport Devices (Ring of Dueling, Ectophial, Camulet, Amulet of Glory, Games Necklace, Digsite pendant, all Teleport Runes/Tablets etc), Entangle Spell Runes, Air Staff, at least 15 Prayer Potions(4), Anti-Poison Potions, Energy Enhancing or Restoring Items (Energy/Super Energy Potions, Spotted/Spottier Cape, Boots of Lightness, Strange Fruit), Stat Restore Potions, plenty of Food (Sharks or Monkfish), POH in Pollnivneach, Ring of Life/Recoil, Ring of Charos (a), at least 5,000GP, Holy Wrench (so that you can gain a few extra prayer points when drinking a prayer potion).
Other: Ability to make decisions quickly, quick reaction time. Use Magical Carpets to travel faster in desert. Use of Fairy Rings (Archaeologist = BIQ).


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